Professional Work


Crusader Kings 2: Holy Fury

Role: Content Designer & Additional Programming

Description: For Paradox Interactive's DLC of Crusader Kings 2, Holy Fury, I wrote a couple of events for pagan characters and helped out on the bug-fixing front in C++.


Paradox Development Studio developed Crusader Kings 2 and published by Paradox Interactive AB

Crusader Kings 2 - Jr Game Designer

Role: Junior Game Designer

Description: For Paradox Interactive's A/B-testing of Crusader Kings 2 in 2018, I wrote the majority of the texts which describe what the different DLC contains.


Paradox Development Studio developed Crusader Kings 2 and published by Paradox Interactive AB

Pillars of Eternity: Complete Edition - Jr Game Designer

Role: Junior Game Designer

Description: I stepped in for a short period of time to help the team at Arctic with the porting of Pillars during the summer of 2016 as a Junior Game Designer. I came up with proposals of UI changes and gameplay controls for porting the game from PC to Consoles.


Pillars of Eternity was developed by Obsidian Entertainment and published by Paradox Interactive AB

The console port was developed by Paradox Arctic.

Stellaris: Console Edition

Role: Junior Game Designer & Additional Programming

Description:For the console porting of Stellaris, I documented design solutions for gameplay and UX.


Stellaris was developed by Paradox Development Studio and published by Paradox Interactive AB

The console port was developed by Tantalus Media.

Homefront: The Revolution - Jr Technical Designer

Role: Junior Technical Designer

Description: I began my employment at Deep Silver Dambuster Studios in January 2015 as a Junior Technical Designer. There we used CryEngine to develop Homefront: The Revolution. I learned how to use the visual scripting system Flow Graph as my tasks required me to.


Homefront: The Revolution was developed by Dambuster Studios and published by Deep Silver