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Currently located in: Umeå, Sweden
Current position: Junior Game Designer at Paradox Arctic.
I realised what it was that I wanted to do next. I wanted to make games. I applied to Futuregames and started studying game design in 2012.
I've always liked to write, especially dialogue. When I applied to Futuregames game design class I decided to incorporate my interest into my work sample. The result of my work became Myth of Pangea. It consisted of a game design document, a prototype of the conversation mechanics written in Java (using the swing library), and 20 pages of written story and dialogue. I still enjoy working on Myth of Pangea on my free time.
During my studies at Future Games, I learned how to use visual scripting for the first time. We started out using Unreal Engine 3 and I learned how to script using Kismet. After a couple of months, we learned how to script in C# using Unity 3D. Having previous experience with programming, scripting easily became my favourite part of the education. But as time went on, I also developed an interest in UI design during my internship.
My first internship was at Teotl studios where I was a Scripting Intern. I got to use Unreal Engine 4 and script using Blueprint. During that time the license to use Unreal Engine 4 at that time was only restricted to a few companies.
After my studies at Futuregames, I returned to Teotl studios as a part-time writer until I moved to the UK early January 2015 to work at Deep Silver Dambuster studios. A year after I moved back to Sweden, but this time further north to Umeå, so that I could work with Paradox Arctic.
And that is my journey in games, from start to where I am now.
Resume in picture format: